Beta V1.29.15 live — Undead Mode & Sphere Dummy are out now
Dummy Defense Guide

Dummy Defense enemies

Quick answer

Three factions invade: Noobs (the classic yellow wave), Guests (faster and tougher), and the Undead — the new mode's infected. Hidden enemies need detection from Flamethrower Dummy or max-level upgrades.

The Noobs, Guests and Undead have all invaded — the community wiki counts 140+ enemy units across the three factions. Most die to more damage, but a handful of traits (Hidden, No Cash, anti-fire, flying) decide whether your defense holds.

Dummy Base at 400/400 HP under siege on a green map, subtitle: I gotta move the towers or we're definitely losing

Three factions

FactionSignature threatWhere you meet it
Noob FactionSpeed runners, healers, tanks, stealth unitsTeam Noob, Noob Battalion, Operation Blackout, Noob Experiment
Guest FactionMachines that detonate on death and stun your towersTeam Guest, Operation Blackout
Undead FactionFast mutated dummies that sprint from wave 1Undead Mode

Each faction builds on a baseline unit — the ordinary Noob is your first-wave scout. The specialized versions below are where builds start to matter.

The Noob family

Health and speed values are the wiki's V1.29.15 figures.

EnemyHealthSpeedTraitHow to counter
Fast Noob106.72Unarmored runner, no weaponAny steady stream of damage
Rusher Noob15010Faster and stronger; won't stop for anythingLong-range coverage that hits it early
Strong Noob403.09Helmet and protective vest; slightly slowerSustained DPS — it soaks lighter fire
Medic Noob1004Heals wounded Noobs and vehicles about every 8 secondsBurst it first so it can't undo your damage
Ninja Noob204Hidden, and No CashTowers with hidden detection only
Lava Noob8001.5Fireproof and very slow; No CashNon-fire DPS — bring "harder guns"
Glitch Noob5138,000 armor, 10% resistance, No Cash; rams path units and dies near your baseConcentrated burst before it clears the lane
Jetpack Noob304.25Flies high — needs 30 range to even be hitLong-range units or a Titan

Noob Experiment opens with the Experiment Noob, the highest-HP starter enemy in any mode — the wiki's counter is blunt: get a high-DPS starter (Builder Scale Dummy, Shotgunner) online first. Blackout and Battalion then add patrol, tank and stealth variants.

The Guest family

The Guests invaded right after the G Noob fell. Both known units carry a C4 backpack and explode on death, releasing a blast that stuns your towers — no damage, just silence at the worst possible moment.

  • Robot Guest — 125 health, 20% damage resistance, speed 8. Metal body and anti-burn, so fire is a poor answer.
  • Large Robot Guest — 250 health plus a 150 armor pool, 25% resistance, speed 10, and No Cash — it pays nothing on death, and it will die on your defense.

The Undead family

The newest faction arrived with Undead Mode, and its roster is still small: the Infected Dummy (13 health, speed 6) appears at wave 1 and sprints in with no self-preservation — trivial alone, dangerous in numbers. The mode's headliner is the Plague Doctor, whose badge gates the Sphere Dummy purchase.

Hidden enemies and detection

Hidden is the modifier that actually ends runs. Hidden units like the Ninja Noob can only be hit by towers carrying hidden detection, and detection often unlocks partway up an upgrade path — Flamethrower Dummy gets it at level 3 of 5, and its burn reveals hidden enemies to every friendly tower. At level 5 its fire also ignores fire immunity — the exact counter to Lava Noobs.

Bosses are not enemy waves

The G Noob, the Plague Doctor and Necro Disguise 2.0 aren't enemy types for a bestiary — they're boss encounters with their own counterplay, covered on the Titans & bosses page.

  • Gamemodes — every mode these factions invade
  • Best towers — units that answer Hidden, No Cash and anti-fire
  • Bricks & Cash — why No Cash enemies quietly cost you money