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Dummy Defense Guide

Dummy Defense towers

Quick answer

There are 35+ towers across six armies — Normal, Large, Machinery, Titan, Noob Experiment and Exclusive. Everything below the Titan Army is bought with Bricks, needs a level requirement, and places for Cash in-match.

Dummy Defense sells 35-plus towers across six armies. Bricks buy a tower for good, your commander level gates the purchase, and Cash is what you spend in-match to place it and push it to level 5.

A swarm of armed robot units advancing across a red-orange sci-fi battlefield

How towers work

  • Bricks unlock, Cash deploys. Shop buys are permanent; upgrades are not — a free Dummy still runs $2,700 by level 5.
  • Selling refunds 50%, so relocating a tower is a real loss.
  • Caps shrink in co-op. Two numbers in a Limit cell read solo → four-player.
  • Support buffs, not fights. Officer Dummy (fire rate), Radio Dummy (range) and Surgeon Bot (healing) pay for themselves, but can't boost Dummy Base.

Normal Army

The ten Normal Army towers carry the early game. In both tables below, Shop reads unlock level · Bricks price, and Place is the in-match Cash cost.

TowerShopPlaceLimitRole
DummyStarter · free$200—Cheap single-target starter
Sniper DummyStarter · free$35025Long range; hidden detection at L3
ScaleDummy0 · 300$200—Melee; thorns at L3
BlockDummy0 · 750$27520Fast chain attacks
Business Dummy0 · 1,200$22512 → 6Generates Cash between waves
Flamethrower Dummy5 · 1,850$80015Burn, slow, reveal stealth
Shotgunner Scale Dummy30 · 6,000$55012Close-range AoE; knockback kick
Surgeon Bot25 · 6,750$5507 → 5Heals towers; drone at L5
Builder ScaleDummy30 · 7,500$6005Sentry spawner; glass cannon
Officer Dummy25 · 9,000$8504Fire-rate buff; soldier call-in

Large & Machinery Armies

First three rows: Large Army. The rest: Machinery — buffs, bait and the longest range in the game.

A Tank Dummy on a green map firing down a lane, subtitle: one of the biggest advantages of the tank dummy

TowerShopPlaceLimitRole
Large Dummy15 · 6,000$2,00015Minigun front-liner
Large ScaleDummy15 · 5,000$2,25010Splash hammer, anti-stun
Large BlockDummy20 · 6,500$2,50015Slow, massive single hits
Dummy Base10 · 2,500$7004 → 1Clones an army down the lane
Mortar ScaleDummy15 · 3,000$1,0007Heavy long-range support
Radio Dummy20 · 4,500$1,2504Buffs nearby towers' range/damage
Decoy Fortress Scale Dummy20 · 5,500$2,0008Bait tank: HP, armor, anti-defense
Tank Dummy30 · 13,000$3,5006Tank with machine-gun secondary
Artillery Dummy35 · 17,500$5,0005Longest range in the game
Shield Generator Dummy42 · 22,500$5,0002 → 1Shields nearby towers

Titan Army

Every Titan is limit 1 per player, and they hit like it:

  • MKI Titan Dummy — level 45 + the Crystals tape; 31,999 Bricks; $22,999. Built to fight G Noob — and beaten by him.
  • Titan Noob — level 35; 18,500 Bricks; $18,000. Splash attacks, no hidden detection.
  • Titan Guest — level 50; 30,000 Bricks; $25,000. Long-range sniper.
  • Titan Dummy — level 50; 40,000 Bricks; $50,000.
  • Titan BlockDummy — level 65; 60,000 Bricks; $60,000. Fast, long-range attacks.
  • Titan Brickbattler — level 65; 77,500 Bricks; $40,000. Maxing him costs $700,000 — Berserk mode makes him unsellable before death, so only trigger it on a final wave.
  • Titan ScaleDummy — level 110; 92,500 Bricks; $75,000. Controller badge needed; summons Semi-Titans.

Noob Experiment & exclusive towers

  • Boss Noob 2.0 — level 55; 48,500 Bricks; $35,000. Rocket launcher + core laser; limit 1.
  • Brickbattler Mech — level 30; 15,500 Bricks; $12,500. Time-reversal mech; limit 1.
  • Sphere Dummy — level 59 + Defeat Plague Doctor badge; 13,999 Bricks; $2,299; limit 4.
  • SC Camera Dummy — Alpha Test badge only (unobtainable now); $850; limit 8.
  • Admin-only: Super Mega Hyperlaser Dummy — $999,999 to place.

How to choose a loadout

  • Shop the level-0 aisle first. BlockDummy (750) shreds swarms; Business Dummy (1,200) pays for what you buy after it.
  • Buy the buff before the carry. Officer Dummy's aura and Radio Dummy's range multiply everything you own.
  • Time your Titans. Five figures of Cash each — place them once your lanes are stable, not during the first swarm.